Learning Objects (6)
Direct Access Links:
Mathematical Sculptors Create Compelling Forms (National Academy of Sciences)
MO-Labs (commercial site with examples of sculpture and 3-D printing)
For These Artists, Math is Their Muse (Science News for Students)
Creating the Never-Ending Bloom (Sci-Fri University Professor)
From Mathematical Concept to Sculpture (VPM Science Matters)
George Hart: From Mathematics to Sculpture (Aalto University)
Art and math may seem like a strange pairing. People usually experience art through their senses. They see a painting or listen to music. If this art moves them, they will have an emotional response. Solving math problems is usually viewed as something you think about — not feel. But connections between the two fields reach far back in time. Sculptors and architects in some ancient civilizations included numbers and math ideas into their works.
When he was growing up in the 1940s and 1950s, teachers and parents told Helaman Ferguson he would have to choose between art and science. The two fields inhabited different realms, and doing one left no room for the other. Ferguson, who holds a doctorate in mathematics, never chose between art and science. Now, in his 70s, he is a mathematical sculptor.
The gyroid is a modern classic. This object (in white, size 162mm) is on display at the exhibition “3d print studio” in the Cuyperslab at the Cuypershuis, Roermond, Netherlands. While this website sells sculpture materials it is interesting to see the shapes they have created and the fact that they are printing them with 3D printing devices. Math-sculpture.com is a website created by MO-Labs.com, the premium designer of 3D-printed and laser-in-glass mathematical models with a context in the history of mathematics.
The field of math art is growing. The exhibition at the 2004 Joint Mathematics Meeting, for example, included only 10 artists. By 2019, that number had grown to 94. The meeting included an entire art exhibition. Visitors marveled at sculptures made from metal, wood, porcelain and folded paper. Many included triangles, hexagons or other shapes, arranged in strange and surprising sizes and colors. The collection also included drawings and paintings inspired by the study of numbers, curves and patterns.
John Edmark’s sculptures are both mesmerizing and mathematical. Using meticulously crafted platforms, patterns, and layers, Edmark’s art explores the seemingly magical properties that are present in spiral geometries. In his most recent body of work, Edmark creates a series of animating “blooms” that endlessly unfold and animate as they spin beneath a strobe light. Edmark, an artist, designer, and inventor teaches at Stanford University.
Dr. Eve Torrence works in the math department of Randolph Macon College and creates sculptures that bring mathematical concepts into beautiful three dimensions. These large constructions are displayed on the Randolph Macon campus.
In this guest lecture George Hart will present and discuss examples of his mathematically informed sculptures, which generally apply computer technology in their design or fabrication. These include works made of metal, wood, plastic, or found objects, and often use laser-cutting, plasma-cutting or 3D-printing technologies in their realization. Also shown will be brief videos of the assembly of some larger projects. Mathematical and computer science aspects of these designs and their underlying foundations will be discussed.
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Ontology Tags Arts & Entertainment: (1) Impact of Technology – Technology-based Art & Music (2) Authorship & Composition – Learning through Math | Societies: Inhabiting Our World – Civilizations
Search Terms Authenticity: Producing & Revising – (1) Model or Prototype (2) Spec or Design | Media-Produced: (1) Computer-Assisted Drawings – STEM Drawings (2) Computer-based – (a) Computer Model or Mapping (b) 3-D Printing (3) Tactile – Sculpting | Challenging Problems: (1) Questions – Express the Intangible Visually (2) Physical World – Numbers & Shapes (3) Humans in the World – Civilizations & Cultures | Achieved Literacy Skills: Utilize Media Creation Tools | Intended Learning Outcomes: (1) Creativity – (a) Design or Create (b) Improve or Refine (2) Critical Thinking – (a) Model with Math (b) Quantify | Success Skills & Depth of Knowledge: (1) Cognitive Demand – (a) Applying (b) Analyzing (c) Creating (2) Learning Styles & Intelligences (a) Logical & Mathematical (b) Visual & Spatial | CTEs & Disciplines: (1) Arts & Entertainment (2) Art Studies (3) Algebra & Trigonometry (4) Geometry