Math Through Art Through Math

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Champy by George M. Hart

Learning Objects (5)

Direct Access Links:

How To Make a Hexaflexagon: The Definitive Guide (Vihart)
Pi Day Rant 2020 (Vihart)
Doodling in Math Class: Dragons (Vihart)
Geometric Sculpture (Sculptor George Hart)
Paper Polyhedra (Sculptor George Hart)

Overview

Victoria (Vi) Hart, a self-described “recreational mathemusician,” is well-known for creating mathematical videos on YouTube that astound and educate her audiences. Below are a few of her videos combining mathematical concepts with art. But also astounding is Victoria’s father, George M. Hart, a sculptor of geometric forms like Champy, depicted above.

For more Vihart math videos visit her YouTube channel.

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How To Make a Hexaflexagon: The Definitive Guide

Pi Day Rant 2020

This year we’re doing Pi Day as a purely online event. Please feel empowered to eat a pie by yourself. We’re not saying you won’t get coronavirus or give it to someone else, but how often do you get the opportunity to save lives by procrastinating and delaying the inevitable? Slow the spread, wash your hands, and have opinions about mathematical constants.

Doodling in Math Class: Dragons

Things to look up if you want: Dragon Curve, Sierpinski’s Triangle, L-systems, fractals, space-filling curves.

Geometric Sculpture

Victoria’s father, George M. Hart, is a sculptor of geometric forms. With degrees in mathematics, engineering and computer science, Dr. Hart describes his work as having patterns and relationships derived from classical ideals of balance and symmetry. Click on any image on his website for a mathematical description of the sculpture as well as related notes, photographs and videos.

Paper Polyhedra

George Hart describes the process of making paper polyhedra models, both for their elegant beauty as well as gaining insight into three-dimensional space.

 

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Pedagogy

Ontology Tags Arts & Entertainment: (1) Impact of Technology – Technology-based Art (2) Authorship & Composition – Learning through Art

Search Terms Authenticity: Producing & Revising – (1) Model or Prototype (2) Spec or Design | Media Produced: (1) Computer-based – Computer Model or Mapping (2) Tactile – Sculpting (3) Physical Drawings & Fine Arts – (a) Illustration (b) Product Drawing or Sketch | Challenging Problems: (1) Questions – Reveal the World (2) Physical World – Numbers & Shapes (3) Of the Mind – Intelligence & Learning | Achieved Literacy Skills: Information & Technology – Master uses of Technology | Intended Learning Outcomes: (1) Creativity – (a) Design & Create (b) Envision & Invent (2) Communication – Terms, Concepts or Calculations (3) Critical Thinking – (a) Assemble Parts of a Whole (b) Model with Math (c) Quantify | Success Skills & Depth of Knowledge: (1) Cognitive Demand – (a) Comprehending & Understanding (b) Applying (c) Analyzing (d) Evaluating (e) Creating (2) Learning Styles & Intelligences – (a) Bodily & Kinesthetic (b) Logical & Mathematical (c) Visual & Spatial | CTEs & Disciplines: (1) Arts & Entertainment (2) Education & Training (3) Art Studies (4) Multimedia (5) Geometry